The development of digital television, the ubiquity of
mobile phones and most recently the spread of digital tablets have together led
to users engaging with combinations of devices that were only vaguely perceived
a few years ago.
Sometimes we will be doing quite different things on each
device: we browse, text, Tweet and Skype while consuming TV or use the TV for
background as we play a game on a laptop.
Sometimes our activities are more tightly connected: we
tweet about a TV programme, or look up a TV news programme to follow up a
friend’s text.
Most recently, a new genre of system has been developed to
provide a user experience even more closely “tethered” to the broadcast TV
programme, with companion applications supporting shows via play-along quizzes,
games and educational activities, often in synchronous mode.
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These new
developments in juggling with multiple devices prompt on the one hand
fascinating questions for observers of user behaviour and on the other
challenges for designers of these experiences.
In this
workshop we aim to bring together researchers interested in cognitive, social
and cultural aspects of multi-device user experience and designers and
developers of second screen experiences, in a mutually informative
conversation.
The range of
topics of interest to the workshop includes, but is not restricted to:
- Cognitive issues in interacting with multiple screens: usability, perception, attention, accessibility
- Sociability and second screens, including social networking activity
- Observational user studies in homes and on the move
- Casual use of handheld devices in the TV context: the lessons for second screen design
- The design space for potential companion and second screen experiences
- Second screens in different applications areas: games, entertainment, news, documentary, edutainment
- Standards, guidelines and patterns for second screens
- Production routes and authoring methods for multi-screen applications
- Examples of second screen deployment
- Design guidelines for companion applications
The
purpose of workshop is twofold. On the one hand we aim to provide a knowledge
exchange opportunity for participants, in the form of short presentations of
papers, which we will seek to publish in a relevant journal.
We
also aim to create a relatively informal setting where participants have the
opportunity to work actively together in an atmosphere that fosters the
creative thinking. In order to encourage this, the output of the workshop will
be a set of scenarios to capture the discussion and point to potential future
systems. The scenarios will ideally be presented via a poster in the conference
poster session.